Added Textures and a map!
Hey guys!
I had some spare time to so I went back to the raycaster and worked on it some more. Many things added here:
* Borrowed some textures from Wolf3D for testing
* Updated map size to 64x64 grid (same as Wolf3D)
* Added E1M1 map copy (no secrets) for testing <-- Made with Tiled. Great editing tool for this type of map system!
* Got the textures working with floor/ceiling/walls
* Took out all the superfluous code/files not needed for this demo (But the scaler is still in there)
* Increased DOF from 8 to 64 to accommodate the larger map.
Things that need fixing:
* Floor/Ceiling textures feel claustrophobic (to me)
* Small cracks in walls/floors/ceiling textures due to micro alignment issues
* Game is made in 16:9 and all the textures are stretched because of this. May need to be defaulted to 4:3
* If you want secrets/doors to work like in Wolf3D good luck. I have no idea how Carmack did those and I don't know if they'll work here.
Files
Get 3DSage's Raycaster in LOVE2D 11.4 + SOURCE
3DSage's Raycaster in LOVE2D 11.4 + SOURCE
Made from 3DSage's video tutorial it's a functioning Raycaster for Love2D!
More posts
- Small update - Better RendersJul 30, 2023
- Small Update - Texture GapsMay 22, 2023
- Updated RendererMay 05, 2023
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